====== Materials Specification ====== ===== boolSuccess = objSnSScript.SetMaterial( GUID, MaterialName) ===== This function sets the material applied to the object. Equivalent to selecting a material from the Materials combo box in SnS. ^Parameter^Description| |String GUID|Rhino ID of the object.| |String MaterialName|Name of the material you wish to apply to the object, same as the descriptions from the pull down menu of materials in the Specify Tab.| ^Return Type^Description| |Boolean|True if the material was successfully applied to the object, False otherwise.|